ABOUT
What is Atelier Sophie?
A World where Nothing is the Same
Gust has a long history of producing the "Atelier" series,
and we have long thought about the next generation of the franchise.

We asked ourselves, "How can we make the series even more compelling and fun?"
and arrived at one conclusion, "We need to rebuild alchemy from the ground up."

"Atelier Sophie" was the result of our discussion.
We featured two brilliant illustrators: NOCO and Yuugen.
Their work, a new world that evolves with the passage of time,
and a rebuilt progression system based around alchemy,
have allowed us to bring Atelier to life in ways that were not possible before.

"Atelier Sophie" will become the new standard for the Atelier series.

It will be a new adventure, for all of us.
WORLD
Story
Lush trees rustle in the wind. Birds sing their songs with the morning sun,
and the light shines upon flowers growing along the roads.

The atmosphere on the edge of town is warm and gentle.
The sunlight filtering through trees spreads out like a tapestry of light and shade down a single path.
It leads to a small house where a girl lives.

She's cheerful and bright, though somewhat absentminded.
An ordinary girl you might find anywhere.
However, she possesses one special power that the townspeople do not have.

The mysterious power to mix several materials and create something entirely different: "Alchemy"...

Unfortunately, she continues to fail at an essential skill, Synthesis.
She reaches her limit, with no alchemy books to read, and no mentor to guide her.

But one day, the girl encounters a mysterious book that can move and talk on its own accord.
The book claims to be the "knowledge" of alchemy itself.
This meeting between a book and a young alchemist will become a quiet, yet certain, step forward.
A Journey to Restore
Memories of Alchemy
To use alchemy, one must lend an ear to the materials, hear their voices, and give form to their wishes.

In this game, Sophie's goal will be to use the power of alchemy to restore Plachta's memories,
which she has lost nearly all of.

Making good use of alchemy and writing new recipes into Plachta will gradually bring back her memories,
and memories of alchemy itself. When Plachta remembers that she was once human,
Sophie will have a new major goal to face.

That goal will be to make Plachta human again.
Merely a novice alchemist, this is the true beginning of Sophie's story.
The World Sophie Lives In
A World that Changes with Time
In Sophie's world, some creatures become active when it turns to morning, and hide when it gets dark.
The world of "Atelier Sophie" is alive, and the passage of time is one aspect that illustrates this.
Changes to the World
  • There are also materials that can only be gathered during morning, night, and other times.
  • Start Synthesis using the materials you gathered. Naturally, time will progress as you do this.
  • If you go outside at different times, you might meet people you normally wouldn't,
    or there could be changes to the shops around town...
  • Monsters are active at night, and you may encounter some that are much stronger than the ones during the day.
Living in a Changing World
In "Atelier Sophie", you can see the world change with the passage of time.
People around town have daily activities, and the time and weather can cause changes.
  • The Face of Day and Night
    How exactly do people's activities change with time and weather?
  • Enjoy Special Events
    Because time passes naturally in "Atelier Sophie", there are many events to enjoy in various places at different times.
    Try to find as many events as you can.
  • Be Careful During Night and Thunderstorms!
    During night and thunderstorms, monsters become very active, and powerful monsters that don't normally appear can show up.
    You might end up in danger if you relax thinking it'll be the same as usual...
  • The Face of Day and Night
    Just like how people change their activities according to time and weather,
    fields also have completely different faces during day and night.
Fun Gathering and Unexpected Discoveries
Gatherable materials in the same location can change depending on time and weather.
You might think it's going to be the same as usual, but then find materials you never even thought possible.
Changes like this are just part of the fun in the world of "Atelier Sophie".
Be Careful About Overworking Yourself!
As you continue to gather or fight, Sophie and her friends will grow more tired.
"Atelier Sophie" has a fatigue (LP) system, and LP will decrease as weariness from battle and gathering grows.
When too tired, Sophie and others will have reduced stats. However, gathering and fighting more lets you find better materials,
so its best to strike a balance and manage your LP carefully during adventures.
A Place Filled with Information
Kirchen Bell has a single café. An old gentleman named Horst manages it.
During the day it's open as a café, and at night it becomes a bar, so people go there at all times.
At the café you can accept work requests and listen to rumors which affect Sophie's life.
Bring Smiles to People with Requests!
  • When you clear promotion requests, you can accept more difficult requests with better rewards.
  • Requests are desires from the townspeople.
  • Most requests consist of slaying monsters or collecting items, and they all offer monetary rewards based on performance.
Check if Rumors are True
  • Besides requests, you can also listen to rumors from Horst.
  • Rumors give you valuable information, from never before seen monsters, to places where you can gather lots of materials.
A Day in the Life of Sophie!
Sophie does her best to learn alchemy every day, to help Plachta regain her memories.
Let's follow a day in the life of Sophie, and point out a few features of this game.
Today I'm going to travel pretty far with Monika and Oskar. I wonder what we'll find?
Moving on the world map costs LP, increasing fatigue. You should travel long distances when you have high LP.
You might even encounter surprises along the way!?
We reached our destination. Now then, let's do our best to gather stuff. I learned a new recipe from some materials I gathered!
Even if you gather all the items in a particular field, you can gather them again after some time passes.
Gathering in the same place over and over increases the number you find!
I'll try Synthesizing the new recipe with items I gathered! Plachta might even regain some memories.
During Synthesis, quality increases depending on the number of panels filled.
Effect will also increase if a panel is filled with the same color material.
I heard that some items can only be found at night! I'm a little tired, but maybe I should go outside...
Some valuable items can only be gathered at night!
Fierce monsters also appear at night, so keep LP and your allies' condition in mind when you go gathering at night!
A world absolutely brimming with life.
What discoveries could await during your travels?
Growth as an Alchemist
Become a Capable Alchemist!
After meeting Plachta, Sophie begins seriously studying alchemy.
At first, Synthesis and battles are rough, but Sophie gains more alchemy knowledge through recipe ideas.
Her strong desire to use alchemy to bring people happiness will become her greatest strength.
Sophie the Novice Alchemist
In the beginning, Sophie has little skill with alchemy, and feels uneasy as she learns alchemy from Plachta.
There are few items that she can make, and her abilities aren't that great, but through experience she's gradually able to make better items.
Sophie grows as she gains experience through Synthesis, gathering, and battles.
Eventually...
Having grown, Sophie is recognized as a capable alchemist, and she's given a new set of clothes as a sign of her new abilities. After putting on these special clothes, Sophie seeks to gain more knowledge of alchemy to help others, and rushes out into the world with a new outlook on life.
Sophie's Continued Growth
  • You also learn various new skills to use as you grow!
  • Sophie continues to write alchemy knowledge into Plachta, who gradually regains her memories. Sophie seeks more knowledge, in order to bring back further memories of alchemy locked deep within Plachta's mind.
  • After growing, Sophie can travel further and gather more.
  • Growth also makes more difficult Synthesis possible. As a result, she can come up with advanced recipes.
  • Powerful items created from advanced recipes allow you to challenge stronger monsters.
A Girl Grows Through Alchemy
As she studies alchemy, and meets many different people, how will Sophie develop?
A Meeting that Changes Everything
Supported by Many People
Sophie lived in her atelier by herself.
Her meeting with Plachta will change her life completely.
Sophie's best friends are her childhood friends, Monika and Oskar. When Sophie starts studying alchemy under Plachta's guidance, they help her in many ways.
Many other people besides Monika and Oskar help Sophie, as well.
With everyone supporting her, Sophie puts all her effort into studying alchemy to reclaim Plachta's memories, and pursue her dream to use alchemy to bring people happiness, just like her late grandmother.
  • Unchanged Feelings in Growth
    Sophie's dream is to bring people happiness using alchemy.
    After studying alchemy and growing significantly, her strong will still stands fast.
  • Fear of Loss
    As she gets to know alchemy, Sophie begins to fear its great power, and the possible price of failure.
    Sophie's desire not to lose Plachta makes her unsure at times.
  • Helping People with Alchemy
    Now that Sophie has started to learn alchemy in earnest, she wishes to use its power to fulfill the wishes of others.
  • Support Your Friends!
    Certain circumstances see Sophie cheering Monika on.
    Sophie's desire to support Monika, who's always helping her, is quite passionate.
Sophie of Many Faces
Sophie works hard to reach her goals. She wants to help people, and get Plachta's memories back.
Sophie experiences many things besides alchemy, with many different reactions and expressions.
Sophie's a Normal Girl too!
Sophie may seem like she's always cheerful and smiling, but she's also one to express her feelings rather frankly with her close friends.
She can show them another side of herself because she trusts them.
Sophie's always using alchemy, but she also takes an interest in playing the piano. After much practice, she's praised for her skill on the piano.
She gets just a little embarrassed by such compliments.
Opening Story Introduction
Everything Begins with a Single Meeting
The alchemist Sophie lives alone on the outskirts of the town of Kirchen Bell. She has a cheerful personality, and gets along well with her childhood friends, but she simply can't improve her fundamental alchemy skills.
One day, to fulfill her childhood friend Monika's request, she finds a book with some medicine recipes in it...
  • Plachta had forgotten nearly everything besides her name, but decides to use her knowledge of alchemy to teach Sophie.
    This is the start of a strange new life for the two.
  • Sophie practices alchemy alone in her atelier. However, her self-study seems to produce only failure.
  • Monika visits the atelier one day, and Sophie decides to fulfill a request to Synthesize medicine.
    Using one of her grandmother's books, Sophie somehow manages to make it.
  • After delivering the medicine and returning to her atelier, Sophie finds the book floating in the air, and it even starts talking.
    Sophie begins to panic, while the book calmly introduces itself as "Plachta".
Returning Memories and Close Bonds
Plachta had lost her memories, but after Sophie discovers that writing alchemy recipes into Plachta slowly restores them, she works hard to continue. Sophie and Plachta's bonds grow deeper as her memories gradually return.
After learning that Plachta was once human, Sophie decides to return Plachta to her previous form.
  • After hearing that Plachta was once human, Sophie starts to think about turning Plachta back to her former self.
    One day, she comes up with a rather bold idea of moving Plachta's soul into a doll.
  • Having discovered that writing recipes into Plachta restores her memories, Sophie is more motivated than ever.
    She comes up with recipes one after another.
  • Plachta's memories gradually become more clear. Among those memories were some where Plachta was once human.
  • When Plachta asks Sophie why she's studying alchemy, Sophie answers honestly:
    She wants to help people, just like her grandmother did.
Giving Plachta Human Form
Moving Plachta's soul into a doll is no easy task. To make her bold idea a reality, Sophie seeks the help of many people. Even those who are unwilling to help at first decide to lend a hand, after seeing Sophie's diligent efforts.
Will Sophie's hard work pay off?
  • With the doll complete, Sophie learns about how to make the final component from Julio.
    She must brave powerful monsters to make Plachta human again.
  • Sophie wants new clothes for Plachta to wear. After hearing Sophie's thoughts, Leon promises to make the greatest clothes for her.
  • Harol refuses to make the parts necessary to allow the doll to move, but after seeing Sophie's determination, he decides to lend a hand.
    He hadn't been serious about clock making for a long time, but he puts in his best effort.
  • Fritz completes the doll that will form Plachta's body. Quite contrary to his usual image, Fritz seems unbelievably excited.
A New Form, and a New Story
With the help of many people, Sophie finally succeeds in returning Plachta to human form.
Along with this new form will begin a new story for the two of them.
Thoughts and Wishes Take Shape
  • Plachta finally regains human form. However, Sophie's goal is to return all of Plachta's memories.
    Sophie renews her determination.
  • Sophie moves Plachta's soul into the completed doll.
    The thoughts of many people have gone into this moment.
  • Sophie was worried that she might end up failing.
    Plachta tells her honestly that she believed in Sophie, and had no worries at all.
When Memories Become Reality
Plachta's memories return more and more in depth after taking human form.
However, many of these memories are worrying ones, which may have been better off forgotten.
When those memories become reality, they will have to face further trials.
Connections Between Characters
Know the Characters
Studying alchemy, restoring memories, and returning Plachta to human form all need the cooperation of many people.
Each person has their own ideas and concerns, so it's up to you to interact with them and figure out their thoughts and dreams.
  • Leon is a talented genius when it comes to fashion, and she's brimming of confidence.
    As you deepen your interaction with her, you'll find that she once had a dream too.
  • Leon comes over to see Plachta in her new clothes, while Plachta acts the same as usual.
    However, Sophie ends up talking about an unexpected side of Plachta. Plachta seems somewhat embarrassed.
  • To study singing, Monika visits the bookstore to learn about other aspects of music.
    Monika's charm is how she's always earnest about everything, and tackles her interests head on.
  • Oskar can talk to plants, and he has always trusted them.
    However, after learning that plants can lie just like people, he loses heart.
  • Harol isn't serious about working with clocks, since he doesn't like constantly being compared to his genius father.
    However, after making parts for Plachta, he's able to face it once again when he learns that people still need him.
  • Corneria opened her shop because she wants to become famous to find her father.
    She also wants to know where her homeland is.
  • Julio has aided Sophie ever since the moment they first met.
    After Sophie returns Plachta to human form, he talks to Sophie about his goal, and a certain request that he has...
  • Fritz's dream is to put on the greatest puppet show in the world along with his daughter.
    For that purpose, he has traveled many lands, in order to improve his knowledge and techniques.
Growing Friends
Sophie and Plachta aren't the only ones to grow as they interact with each other.
Every character has their own story, which goes alongside the main story!
The Voices and Thoughts of Plants
Ignoring his work at the grocery store, Oskar is always zealous about talking to plants.
After talking to various plants, he finds a new goal for himself, and moves forward little by little.
A Sudden Chance
Monika's secret hobby is singing.
After learning that her songs can bring smiles to people, a big change occurs inside her.
What choices will she make for her future?
A Clock Restarted
A genius clock making father, and his unserious son.
After making parts for Plachta, Harol starts to discover what he really wants to do with his life.
The Power of Friends
Corneria has always traveled alone, but she slowly begins to open her heart after meeting Sophie and many other friends.
Will she finally find what she was always looking for, with the help of her friends?
Know Everyone's Thoughts and Intents
Many friends lend their strength to Sophie and Plachta.
Each of them have their own thoughts and intentions, and Sophie will learn more about them through their episodes.
A Knight's Anguish
Julio is always wanting to help others, but he's concerned that he's only doing this to satisfy his own desires.
However, he's able to regain his confidence with a little advice from Sophie.
An Experienced Researcher
After building the doll to form Plachta's body, Fritz continues his unique research, surprising Sophie.
After witnessing the bonds between Sophie and Plachta, he finds a new dream to pursue.
The Essence of Clothing
Leon goes around town, asking many people about Sophie. Some days later, she visits the atelier,
with a new outfit for Sophie in hand. She talks about the clothes in detail, and about the person it's intended for.
Interaction Between Townspeople
The townspeople also interact with each other, and Sophie will encounter various scenes.
Some of them may need her help, so you should be assertive about talking to them.
More Characters Appear
Oskar's mother, "Marguerite", and a man conducting research for a certain goal, "Nazarus", also appear.
Some watch over Sophie and her friends, while others walk their own path. Each have their own thoughts and feelings.
Spirited Mother
Oskar's mother, Marguerite, manages the grocery store. She's bright and caring, talking to anyone like an older sister would. She's strict with her son, but she's also doting at times.
Mysterious Older Gentleman
Nazarus is researching something, hiding from the view of others, but he makes a request of Sophie and her friends due to a certain problem. What could be causing him so much suffering?
Teach Me, Plachta!
Many things will happen on your adventures. At first, you won't know anything, and you could find yourself in danger.
Never fear, Plachta's here to answer all of confused, novice alchemist Sophie's questions!
What happens if I lose to monsters?
When you lose to monsters, you will drop many of the items you gathered.
You should be careful, or you'll end up wasting many things.
What happens when it rains?
Some items can only be obtained when it's raining.
Rain can also affect the quality of items gathered, and monsters.
I want to take a break sometimes!
Breaks can offer valuable experience. If you go out to town on the weekend, you may encounter some special events.
Are gathering areas the same every time?
No. Time can affect the items you gather, as well as monsters that appear.
Furthermore, hearing "rumors" at the café can allow you discover unusual items.
SYSTEM
Alchemy
Recipe Ideas
In this game, battles, gathering, events, and other things can be connected to recipe ideas.
You will naturally come up with recipes as you continue your adventures.
Check the reference book if there's a recipe you're curious about.
Flow of Recipe Ideas
  • Synthesizing the recipe you came up with will fill it into the book, and offer hints for new recipe ideas.
  • The reference book contains conditions for coming up with a recipe. If you're confused, check there first.
  • There are many different conditions to come up with recipes, from slaying monsters to gathering specific items.
  • When you fulfill the conditions in the reference book, you will come up with an idea on the spot.
Recipes to Restore Plachta's Memories
  • Go on lots of adventures, come up with recipe ideas, and restore all of Plachta's memories.
  • Some recipes are directly related to restoring Plachta's memories.
  • Like any others, conditions for recipes to restore Plachta's memories can be seen in the reference book.
  • Current progress for the next recipe relating to Plachta's memories is tracked, making advancing the story clearer.
Know Alchemy!
When you come up with a recipe, the next step is to actually Synthesize it.
Slotting materials on a board is the characteristic of Synthesis in this game. It's easy, yet profound.
Basic Flow of Synthesis
  • 4. Select traits to complete Synthesis! You can check traits while adding materials. As your Synthesis skills grow, your alchemy level will increase, also increasing the number of traits you can apply.
  • 1. First, select the materials to use. The same material can have different shapes, sizes, and traits, so pick the most appropriate one for your goals.
  • 2. Next, select a cauldron. Cauldrons have various effects. Choosing the right cauldron for each recipe will lead to better results during Synthesis.
  • 3. Insert materials on the panels. You can see how each added material will affect the completed item.
Know More Alchemy!
Synthesis can be enjoyed by simply inserting materials into slots.
But if you think this is too simple, "attributes" add another layer to Synthesis in this game!
  • Bonus Panels Give Attribute Boosts!
    If you insert a material in a glowing bonus panel, the effect gauge will receive a bonus.
    The bonus increases if the attribute color is the same, so it's important to use the right attributed material.
  • Attributes Tie to the Item's Effects
    If you insert a material in a glowing bonus panel, the effect gauge will receive a bonus.
    The bonus increases if the attribute color is the same, so it's important to use the right attributed material.
  • Panels and Attributes
    You can tell what attribute a panel has by its color. When a material is added, the effect gauge will change depending on the panel attribute and material attribute. If they're the same, the effect gauge will increase further.
Synthesis has more points that improve the completed item.
Once you know, you'll want to experiment!
Point: The Final Push to Boost Effect!
Point: Be Aware of Quality
When you've added all materials, the attribute with the most filled panels will boost the same color gauge. It's important to fill as many of the same color as possible.
Quality represents the item's workmanship. Quality will increase as more panels are filled with materials. The amount it increases depends on the cauldron.
Point: Result Changes with Order and Placement
The same material can change the item's effect depending on order and positioning. Try out lots of different arrangements!
How to Make Better Items
As Sophie grows, she will need better items to face more powerful monsters.
Here we will introduce Synthesis techniques to create such items.
  • Synthesize for More Synthesis
    Cauldrons greatly affect Synthesis, and it's highly recommended use Synthesis to upgrade cauldrons for better results.
  • Wonder Stimulant
    When you use Wonder Stimulant, you will be able to gather better than normal materials.
    There are other ways of obtaining better materials too, such as listening to rumors.
  • Fight Powerful Foes Many Times
    The strongest monsters out in the fields can often drop rare materials.
    After you defeat them, they will reappear after some time passes.
  • Raise Alchemy Level
    Higher alchemy level allows you to transfer more traits, along with many other benefits.
Doll Making
The Culmination of Alchemy
Plachta is able to take human form thanks to Sophie and the power of alchemy. She can take various different forms though another ability,
"Doll Making". Doll Making is a customization system where materials created through alchemy are added to Plachta's body. It can be said to be the culmination of alchemy. The deeper your knowledge of alchemy, the more customizations you can make through Doll Making.
Customize Plachta by Adding Materials!
Plachta's appearance changes though Doll Making.
Each form has different abilities. How will they affect Sophie's adventures?
Build Plachta
Plachta takes human form thanks to Sophie's developed alchemy skills.
When their bonds grow deeper, Plachta desires to grow stronger, and the "Doll Making" system is unlocked to customize her.
Doll Making is a unique power that allows you to change Plachta's abilities.
There are various types of items that can be added to her, and the items you use can also greatly affect Plachta's appearance.
Plachta's Four Components
There are four major items that can be used to affect Plachta's form.
The items used for each location are restricted to certain categories, but the many items within those categories can greatly change the results.
For example, even if you only consider "thread" category items, there are a large number offering many different combinations!
Power Up Through Doll Making!
To answer Plachta's desire to grow stronger, Sophie uses her "Doll Making" alchemy to customize Plachta!
Adding materials to Plachta through Doll Making will change her stats and appearance.
Flow of Doll Making
  • 3. Once all materials have been added, the actual Doll Making process will begin.
    You will be able to confirm stats and appearance changes at the conclusion.
  • 1. Items that can be added are split into four categories.
    You might even be able to add some unexpected items...?
  • 2. Adding materials will affect parameters such as "Cute" and "Wise".
    Combine materials while keeping an eye on the body that will result, as well as comparisons to her current form.
Give Plachta a Total Makeover
with Doll Making!
Plachta can take many forms through Doll Making.
It's up to you whether you want sheer stats or certain appearances!
[Body Name] Bright Soul  [Features] High HP and Defense
[Body Name] Magicraft  [Features] Increased MP and Attack
[Body Name] Bitter Sweet  [Features] High Attack Power
[Body Name] Florite  [Features] Balanced Stat Increase
Battle
Seize Victory!
All of Sophie's allies can use the items she creates through alchemy in battle.
Even if you find yourself in a pinch, special attacks powered by their bonds can cause an instant turn around!
Flow of Battle
  • 5. Turn Things Around with Special Attacks!
    If multiple allies are in the same stance, they can use more powerful "Special Attacks" or "Special Guards" through Chain Links! Their power and effectiveness are top tier!
  • 1. Preemptive Attack on Monsters!
    If you use a preemptive attack on monsters roaming in the field, you will start battle with an advantage!
  • 2. Stances are Vital!
    When battle begins, you will select the actions of your allies, and set either "Offense" or "Defense" support stances.
  • 3. Make Full Use of Items!
    The power of items is immense, from attacking monsters, to healing allies.
    Each ally can only use certain items, so make appropriate use of them when challenging monsters!
  • 4. Chain Link Activate!
    As you attack with items and skills, the Chain Gauge will fill.
    This allows them to activate "Chain Links", where allies will help each other offensively or defensively.
Battle Points
Besides using items and Chain Links, knowing a few other points can make your battles much easier.
We'll introduce some of these points here!
  • Increase Item Area of Effect!
    Items with increased effect area from Synthesis can attack more monsters at once, filling the Chain Gauge further.
    Putting this effect on various items will definitely make them more useful for both attacking and recovery!
  • Speed Up Battles!
    If you press a certain button during battle, you can speed up the action.
    Enjoy battles at your most comfortable pace.
  • Assign Items to Others!
    Sophie can use every item, but she has a limit to how many she can carry. All party members can carry and use some items in this game, so assign recovery, support, and other items to each member to gain an advantage in battle.
  • Make Full Use of Stances!
    Stances determine your style of support. "Defense Stance" should be used against bosses with powerful attacks, or unknown monsters. "Offense Stance" can be used to quickly dispatch enemies, allowing you to gather materials fast.
  • Go for Breaks!
    If you continue to attack a monster, you can stun it with a "Break". While Broken, attacks will always be critical hits.
    You'll deal huge damage if you use a special attack!
  • Fill the Chain Gauge Quick!
    The Chain Gauge fills through various methods, but using skills and items is the fastest way!
    Fill the Chain Gauge quickly to activate lots of Chain Links.
Use Unique and Impressive Skills!
Each character has their own unique skills and special attacks to use. They're your trump card in battle!
Skills
  • Julio: Temple Sword
  • Plachta: Two Hander
  • Leon: Scar Needle
Check This Out!
Items can have their own unique animations.
These detailed item animations bring more excitement to battle!
Impressive Special Attacks
  • Corneria: Latent Reduction
  • Plachta: Etherbraum
  • Oskar: Harvestamp
  • Monika: Valkyrie Rondo
  • Julio: Cross End Cross
  • Leon: Guilty Lancer
  • Harol: Burst Rush
  • Fritz: Twin Blade Star Slash
Logical Turn Battles
In this game, you will input commands for all party members before each turn. Once actions are set, they cannot be changed until everyone has taken their action, so it's important to plan out your strategy as you progress.
Decide on All Actions!
When battle starts, you will select actions for all party members. After this is done, characters will take their turns as displayed on the left hand gauge, starting from the top. The order is determined by each character's speed and action.
Use Each Character's Unique Skills
Each character has different combat skills.
Effects can vary greatly: some damage monsters, while others support allies.
Skills require MP to use.
Support with Items!
In this game, all party members can use items.
This greatly expands the scope of battle!
Everyone Can Use Items!
One of the appeals of battles in this game is that every character can use items.
Only Sophie, as the alchemist, can use every single item,
but the differences in equip-able items between other characters deepens strategies.
Each character can use different types of items.
The characters you choose to fight with will greatly change your strategy.
Defend Allies, and Follow Up Attacks
Allies can help each other, from following up each other's attacks,
to shielding each other from the enemy.
Support actions are another charm of battles in this game.
Stances are Important for Support!
In battle, when you select actions before a turn, you can also select a support "Stance".
Stances will specialize a character in either offensive or defensive support,
greatly changing their support style.
For example, if you select "Defense Stance", that character will automatically shield allies from enemy attacks.
You can change stances at will each turn.
Plachta Joins the Battle
Plachta gradually regains her memories as Sophie writes recipes into her.
One day, she remembers a certain event in her past.
It was a memory of fighting something, long ago.
  • The Alchemic Drive Weapon is completed thanks to Sophie's help.
    Plachta makes use of this weapon to lend aid to Sophie and her friends in battle.
  • Plachta could remember fighting in her past.
    However, she couldn't remember who or what she was fighting, or why she was doing so.
  • Simply recalling this memory is enough to make Plachta feel uneasy.
    She hopes that it's just a needless worry, but she prepares to fight regardless.
  • While Plachta tries to find a way to fight, she can't make the tools necessary with her current body.
    She asks Sophie for her help.
Due to anxiety from a memory of her past, and her desire to help Sophie, Plachta joins the party as a battle member.
She fights monsters using a machine called an Alchemic Drive Weapon.
  • Command of Many Skills
    Besides attacking with her Alchemic Drive Weapon, Plachta can use various other skills, such as casting magic-like skills from her book.
  • Plachta's Will Drives Her Weapon
    The Alchemic Drive Weapon takes the form of giant arms guarding Plachta.
    They can perform various attacks in place of Plachta herself.
  • An Item Specialist!
    As one with deep knowledge of alchemy, Plachta can use many items in battle, rivaling Sophie.
  • Command of Many Skills
    Plachta uses the Alchemic Drive Weapon, firing lasers from its fingertips at monsters.
    Plachta herself isn't very strong, but her weapon brings ruin to all before her.
  • Command of Many Skills
    The skill "Erase" can neutralize all enemy enhancements.
    Plachta excels at offense, as well as support.
Coordinate Chain Links
After attacking monsters alongside each other and strengthening their bonds, allies can use cooperative support abilities called Chain Links. There are various types of support abilities, from dealing large damage to monsters, to greatly reducing damage taken from monster attacks.
Using Chain Links
Select the Same Stance
Cooperate and Fill the Gauge
To use a Chain Link, you must select the same stances.
The magic circles under characters show connections, giving you a quick view of who's in the same stance.
Chain Links will activate when the gauge in the bottom left fills up.
Attacking monsters, and using items and skills, will fill up the gauge, while receiving attacks will decrease it.
Chain Link Types
Offense Act
Defense Act
A cooperative attack by two party members, when the Chain Link Gauge has reached a certain point.
Performs a stronger attack than a normal support attack.
A cooperative guard that activates when all members are in defense stance, and the Chain Link Gauge has reached a certain point.
It can reduce damage from monsters, heal HP, and other supportive effects.
When the Chain Link Gauge has filled to maximum, special support abilities can be used.
Each character has their own unique "Special Attack" to deal huge damage to the enemy, and a "Special Guard"
that provides benefits during the entire battle. You can expect both to turn the tides of battle.
Three Member Cooperative Special Attack
  • By filling the Chain Link Gauge to maximum, and selecting the same stance for everyone, a special support ability called a Special Attack will activate.
  • Two characters will attack first, and the last will follow up with a unique skill to attack the enemy.
A Profusion of Knowledge! "Law of Profusion"
Sophie's Special Attack is "Law of Profusion".
She summons countless alchemy books, then fires a huge laser at the enemy to deal massive damage.
Absolute Guard! Special Guard
Just like a Special Attack, a Special Guard can be used when the gauge hits maximum.
This activates a field to affect the entire battle, giving you an advantage.
Group Requests
Make Tons of Money with Group Requests
Requests are desires from the townspeople.
"Group Requests" are several requests from the same area combined into one. Their appeal is their very high reward.
When you complete these requests, you also receive "Vouchers" that can be exchanged for various items.
What are Group Requests?
Group Requests
Group Request Merits
A Group Request is several requests from the same area gathered into one.
They can include gathering, or slaying monsters in an area.
This allows for efficient clearing of many requests at once.
Group Requests offer higher rewards than normal requests.
You can also receive bonuses such as Vouchers when completing them.
Exchange Vouchers for Various Items
Vouchers received for clearing certain requests and group requests can be traded for various items. Some of these items are quite special...
You need money to fund your adventures.
Complete requests to make tons of money. If you complete requests, people around town may start to trust you more, too.

"Puni Level Alchemy...
 E-Even I could understand this...!"

Sophie Neuenmuller

Height: 154cm, Occupation: Alchemist


This game's heroine.
She runs an atelier on the outskirts of the town of Kirchen Bell.

She has a bright and cheerful personality,
calming everyone around her, but she's also a slacker
when it comes to keeping time, among other things.

She loves alchemy, and feels happy when she's able to help others with it.

While she's unmatched when it comes to curiosity and effort relating to alchemy,
she doesn't do any housework, and especially leaves cleaning up to other people.

"I don't believe any power is
 as simple as alchemy."

Plachta

Height: 152cm, Occupation: Book


An old book kept by Sophie's grandmother, stuffed away on a bookshelf in the atelier.
She awakens when Sophie writes a recipe into the book,
and becomes Sophie's alchemy teacher.

Certain events lead to her taking human form, but her personality remains unchanged,
and she continues to give Sophie alchemy related advice.

She's completely hopeless when it comes to anything besides alchemy,
and causes trouble for people when she walks around town and makes ambiguous statements.

She's generally cool headed and composed, but she can be unexpectedly bold at times.
After taking human form, she begins to remember a certain duty.

"If you're troubled by anything,
 just let me know. I'll help."

Monika Ellmenreich

Height: 163cm, Occupation: Church Volunteer


Sophie's best friend.
She was born into a decently well off family,
and she's a talented girl capable in both studies and fencing.
She's very serious about everything, and acts politely.

She and Sophie are childhood friends,
and while she's always pointing out Sophie's faults,
she's also very willing to help.

She actually has quite a liking for singing,
and can be found practicing in secret at times.
She often visits Sophie's house to eat sweets,
but she also cleans the place up in exchange.

"I came here to observe the plants.
 The plants around here tell some interesting stories."

Oskar Behlmer

Height: 165cm, Occupation: Grocer


Sophie's best friend, and the son of a grocer.

He's an optimistic guy who doesn't care about minor details.
He has a special ability to hear the voices of plants,
and his knowledge of plants is also vast.

Oskar loves plants, and he's quite passionate when it comes to them.
He's lazy when it comes to exercise.
He's always filled with confidence, but caves in rather easily.

"...Yes, it's okay. You seem very serious about this, Sophie.
 I can work a little harder, too..."

Corneria

Height: 146cm, Occupation: Warehouse Owner


A girl who opens a mass production shop in Kirchen Bell.

She's an alchemist like Sophie, but her ability is to duplicate objects.
However, using her ability causes her body to shrink as a toll,
so she tries not to overuse it.

She's a very easygoing person who lives life at her own pace.
She decides to become famous to find her father, who she has never known,
and currently runs a warehouse store.

In battle, Corneria can use alchemy to support others,
as well as using support items to hinder monsters.

"Its age just goes to show how much time it's
 spent along with this store."

Harol Simens

Height: 180cm, Occupation: Clock Maker


The town clock maker.
He inherited a clock shop after his father retired, but he's unserious about his work.
He prefers to make his living through gunsmithing instead.

He's a very sarcastic person, and speaks harshly about people,
but he's actually caring and helpful inside.
He's always concerned about Sophie, who he's known for a long time.

In battle, he's capable of using a wide variety of items,
from attack to healing items, to reflect his helpful nature.

"It seems your alchemy skills have improved,
 Sophie."

Horst Basler

Height: 175cm, Occupation: Café Owner


A café owner in Kirchen Bell.
The shop operates as a café during the day, and a bar at night.
He's also well versed in the latest information around town,
managing various requests and offering to talk about rumors.

He's a sincere man who's deeply trusted by the townspeople.
He also feels lonely easily, which is a reason why he
opened a café for people to gather in at all times of day.

"It's only natural for a knight to help those in need."

Julio Sebald Leidenschaft

Height: 177cm, Occupation: Knight


A young knight belonging to the knights of the Church,
from the neighboring country of Adalett.
He has a gentle demeanor, both elegant and honest.

He's investigating alchemy for certain reasons, and visits Sophie's atelier.

He easily swings around a sword as long as his body,
with very high combat abilities.

On the other hand, he's a little poor when it comes to using items in battle.

"Just leave it to me.
 I'll create the greatest doll,
  a fitting vessel for Plachta's soul."

Fritz Weissberg

Height: 171cm, Occupation: Puppeteer


A puppeteer who travels various lands, putting on puppet shows.
He was once a mercenary, and is skilled with swords due to his experience.

He's well versed thanks to his long travels,
a reliable man who won't give up even in the worst of situations.

While he usually acts calmly, fitting of his age,
when it comes to dolls he changes completely.

He isn't very good at using items in battle.

"To make clothes that fit a person best,
 you need to know their nature well."

Leon

Height: 168cm, Occupation: Clothier


A traveling clothier who casually wanders into the town of Kirchen Bell.
She's full of confidence, and is especially proud of her talents to make clothes.

Her technique is beyond excellent,
and every article of clothing that she makes is charming.

She has a hard time expressing her own feelings,
and usually ends up refusing to talk at all during such times.

In battle, she uses items that impede monsters.

"C'mon now.
 It's fun to research things,
  even if you can't actually do it yourself."

Meklet

Height: 140cm, Occupation: Traveler


A boy who appears before Sophie at the most unexpected times.
He's always traveling with Atomina.

They seem to be researching alchemy,
and visit Sophie at times since she's an alchemist,
but their goals are unknown.

He acts mostly like a child,
but at times he can be unexpectedly sharp at pointing out the nature of things.

"We felt like something interesting was happening,
 so we came to visit."

Atomina

Height: 139cm, Occupation: Traveler


A girl who appears before Sophie at the most unexpected times.
She's always traveling with Meklet.

They seem to be researching alchemy,
and visit Sophie at times since she's an alchemist,
but their goals are unknown.

She's very reserved when compared to Meklet, and shows little change in emotion.
However, she does act innocently at times, appropriate to her appearance.

"Hehe.
 That's because I'm here.
  Every shop needs a flower!"

Tess Heitzmann

Height: 155cm, Occupation: Café Employee


The café's poster girl, who works only on certain days.
She's the eldest child with many younger brothers,
and works to support her family.

She's always cheerful and carefree, but she's also a very hard worker.

She can be a little too jovial at times,
causing trouble by not thinking about consequences.

Her dream is to save up money, and open up her own shop with her whole family.

"You can pray for the sake of praying.
 You don't need to think about anyone,
  or anything."

Pamela Ibis

Height: 158cm, Occupation: Nun


A sister at the church. She has a warm and fuzzy personality.
She always talks slowly and gently, calming those around her.

She manages most of the work at the church herself,
such as running a day care for the town's children, and works very hard.

She treats even elderly people in town like children,
and her real age is a mystery.

"Plachta,
 how do you feel when people read you?"

Elise Phulie

Height: 160cm, Occupation: Bookshop Owner


A girl who manages the bookshop she inherited from her grandfather.

Her love of books is unmatched, and she's been a bookworm since childhood.
Sophie thinks of her as a big sister, and thanks to her vast knowledge,
she also acts as a good adviser to Sophie.

"People can tell when you forge something with
 half-hearted feelings, or you just don't care."

Logy (Logix)

Height: 173cm, Occupation: Blacksmith


A young man who runs a blacksmith shop in town.
He enjoys traveling, and journeys to many lands to train his smithing skills.

He's very serious and honest about his work.
He's also very skilled, so his shop is rather prosperous.

His dream is to allow people to travel and see the world by carrying his weapons.

MOVIE
Character Introduction #2
Character Introduction #1
Synthesis Gameplay
Official Trailer
30 Sec Ad
Battle Gameplay
Introduction Trailer
Announcement Trailer
SPECIAL
Twitter Icons
Wallpapers

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SPEC
Atelier Sophie
~The Alchemist of the Mysterious Book~
Platforms
Release Date
Genre
Player(s)
Rating
: PlayStation®4 System, PlayStation®Vita System (Digital Only)
: 10/06/2016
: RPG
: 1
: PEGI 12
RETAIL
Atelier Sophie
~The Alchemist of the Mysterious Book~
Now Available
Order Now!
United Kingdom
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