Lush trees rustle in the wind. Birds sing their songs with the morning sun,
and the light shines upon flowers growing along the roads.
The atmosphere on the edge of town is warm and gentle.
The sunlight filtering through trees spreads out like a tapestry of light and shade down a single path.
It leads to a small house where a girl lives.
She's cheerful and bright, though somewhat absentminded.
An ordinary girl you might find anywhere.
However, she possesses one special power that the townspeople do not have.
The mysterious power to mix several materials and create something entirely different: "Alchemy"...
Unfortunately, she continues to fail at an essential skill, Synthesis.
She reaches her limit, with no alchemy books to read, and no mentor to guide her.
But one day, the girl encounters a mysterious book that can move and talk on its own accord.
The book claims to be the "knowledge" of alchemy itself.
This meeting between a book and a young alchemist will become a quiet, yet certain, step forward.
A Journey to Restore
Memories of Alchemy
To use alchemy, one must lend an ear to the materials, hear their voices, and give form to their wishes.
In this game, Sophie's goal will be to use the power of alchemy to restore Plachta's memories,
which she has lost nearly all of.
Making good use of alchemy and writing new recipes into Plachta will gradually bring back her memories,
and memories of alchemy itself. When Plachta remembers that she was once human,
Sophie will have a new major goal to face.
That goal will be to make Plachta human again.
Merely a novice alchemist, this is the true beginning of Sophie's story.
The World Sophie Lives In
A World that Changes with Time
In Sophie's world, some creatures become active when it turns to morning, and hide when it gets dark.
The world of "Atelier Sophie" is alive, and the passage of time is one aspect that illustrates this.
Changes to the World
There are also materials that can only be gathered during morning, night, and other times.
Start Synthesis using the materials you gathered. Naturally, time will progress as you do this.
If you go outside at different times, you might meet people you normally wouldn't,
or there could be changes to the shops around town...
Monsters are active at night, and you may encounter some that are much stronger than the ones during the day.
Living in a Changing World
In "Atelier Sophie", you can see the world change with the passage of time.
People around town have daily activities, and the time and weather can cause changes.
The Face of Day and Night
How exactly do people's activities change with time and weather?
Because time passes naturally in "Atelier Sophie", there are many events to enjoy in various places at different times.
Try to find as many events as you can.
Be Careful During Night and Thunderstorms!
During night and thunderstorms, monsters become very active, and powerful monsters that don't normally appear can show up.
You might end up in danger if you relax thinking it'll be the same as usual...
The Face of Day and Night
Just like how people change their activities according to time and weather,
fields also have completely different faces during day and night.
Fun Gathering and Unexpected Discoveries
Gatherable materials in the same location can change depending on time and weather.
You might think it's going to be the same as usual, but then find materials you never even thought possible.
Changes like this are just part of the fun in the world of "Atelier Sophie".
Be Careful About Overworking Yourself!
As you continue to gather or fight, Sophie and her friends will grow more tired.
"Atelier Sophie" has a fatigue (LP) system, and LP will decrease as weariness from battle and gathering grows.
When too tired, Sophie and others will have reduced stats. However, gathering and fighting more lets you find better materials,
so its best to strike a balance and manage your LP carefully during adventures.
A Place Filled with Information
Kirchen Bell has a single café. An old gentleman named Horst manages it.
During the day it's open as a café, and at night it becomes a bar, so people go there at all times.
At the café you can accept work requests and listen to rumors which affect Sophie's life.
Bring Smiles to People with Requests!
When you clear promotion requests, you can accept more difficult requests with better rewards.
Requests are desires from the townspeople.
Most requests consist of slaying monsters or collecting items, and they all offer monetary rewards based on performance.
Check if Rumors are True
Besides requests, you can also listen to rumors from Horst.
Rumors give you valuable information, from never before seen monsters, to places where you can gather lots of materials.
A Day in the Life of Sophie!
Sophie does her best to learn alchemy every day, to help Plachta regain her memories.
Let's follow a day in the life of Sophie, and point out a few features of this game.
Moving on the world map costs LP, increasing fatigue. You should travel long distances when you have high LP.
You might even encounter surprises along the way!?
Even if you gather all the items in a particular field, you can gather them again after some time passes.
Gathering in the same place over and over increases the number you find!
During Synthesis, quality increases depending on the number of panels filled.
Effect will also increase if a panel is filled with the same color material.
Some valuable items can only be gathered at night!
Fierce monsters also appear at night, so keep LP and your allies' condition in mind when you go gathering at night!
A world absolutely brimming with life.
What discoveries could await during your travels?
Growth as an Alchemist
Become a Capable Alchemist!
After meeting Plachta, Sophie begins seriously studying alchemy.
At first, Synthesis and battles are rough, but Sophie gains more alchemy knowledge through recipe ideas.
Her strong desire to use alchemy to bring people happiness will become her greatest strength.
Sophie the Novice Alchemist
In the beginning, Sophie has little skill with alchemy, and feels uneasy as she learns alchemy from Plachta.
There are few items that she can make, and her abilities aren't that great, but through experience she's gradually able to make better items.
Sophie grows as she gains experience through Synthesis, gathering, and battles.
Having grown, Sophie is recognized as a capable alchemist, and she's given a new set of clothes as a sign of her new abilities. After putting on these special clothes, Sophie seeks to gain more knowledge of alchemy to help others, and rushes out into the world with a new outlook on life.
Sophie's Continued Growth
You also learn various new skills to use as you grow!
Sophie continues to write alchemy knowledge into Plachta, who gradually regains her memories. Sophie seeks more knowledge, in order to bring back further memories of alchemy locked deep within Plachta's mind.
After growing, Sophie can travel further and gather more.
Growth also makes more difficult Synthesis possible. As a result, she can come up with advanced recipes.
Powerful items created from advanced recipes allow you to challenge stronger monsters.
A Girl Grows Through Alchemy
As she studies alchemy, and meets many different people, how will Sophie develop?
A Meeting that Changes Everything
Supported by Many People
Sophie lived in her atelier by herself.
Her meeting with Plachta will change her life completely.
Sophie's best friends are her childhood friends, Monika and Oskar. When Sophie starts studying alchemy under Plachta's guidance, they help her in many ways.
Many other people besides Monika and Oskar help Sophie, as well.
With everyone supporting her, Sophie puts all her effort into studying alchemy to reclaim Plachta's memories, and pursue her dream to use alchemy to bring people happiness, just like her late grandmother.
Unchanged Feelings in Growth
Sophie's dream is to bring people happiness using alchemy.
After studying alchemy and growing significantly, her strong will still stands fast.
As she gets to know alchemy, Sophie begins to fear its great power, and the possible price of failure.
Sophie's desire not to lose Plachta makes her unsure at times.
Helping People with Alchemy
Now that Sophie has started to learn alchemy in earnest, she wishes to use its power to fulfill the wishes of others.
Certain circumstances see Sophie cheering Monika on.
Sophie's desire to support Monika, who's always helping her, is quite passionate.
Sophie of Many Faces
Sophie works hard to reach her goals. She wants to help people, and get Plachta's memories back.
Sophie experiences many things besides alchemy, with many different reactions and expressions.
Sophie's a Normal Girl too!
Sophie may seem like she's always cheerful and smiling, but she's also one to express her feelings rather frankly with her close friends.
She can show them another side of herself because she trusts them.
Sophie's always using alchemy, but she also takes an interest in playing the piano. After much practice, she's praised for her skill on the piano.
She gets just a little embarrassed by such compliments.
Opening Story Introduction
Everything Begins with a Single Meeting
The alchemist Sophie lives alone on the outskirts of the town of Kirchen Bell. She has a cheerful personality, and gets along well with her childhood friends, but she simply can't improve her fundamental alchemy skills.
One day, to fulfill her childhood friend Monika's request, she finds a book with some medicine recipes in it...
Plachta had forgotten nearly everything besides her name, but decides to use her knowledge of alchemy to teach Sophie.
This is the start of a strange new life for the two.
Sophie practices alchemy alone in her atelier. However, her self-study seems to produce only failure.
Monika visits the atelier one day, and Sophie decides to fulfill a request to Synthesize medicine.
Using one of her grandmother's books, Sophie somehow manages to make it.
After delivering the medicine and returning to her atelier, Sophie finds the book floating in the air, and it even starts talking.
Sophie begins to panic, while the book calmly introduces itself as "Plachta".
Returning Memories and Close Bonds
Plachta had lost her memories, but after Sophie discovers that writing alchemy recipes into Plachta slowly restores them, she works hard to continue. Sophie and Plachta's bonds grow deeper as her memories gradually return.
After learning that Plachta was once human, Sophie decides to return Plachta to her previous form.
After hearing that Plachta was once human, Sophie starts to think about turning Plachta back to her former self.
One day, she comes up with a rather bold idea of moving Plachta's soul into a doll.
Having discovered that writing recipes into Plachta restores her memories, Sophie is more motivated than ever.
She comes up with recipes one after another.
Plachta's memories gradually become more clear. Among those memories were some where Plachta was once human.
When Plachta asks Sophie why she's studying alchemy, Sophie answers honestly:
She wants to help people, just like her grandmother did.
Giving Plachta Human Form
Moving Plachta's soul into a doll is no easy task. To make her bold idea a reality, Sophie seeks the help of many people. Even those who are unwilling to help at first decide to lend a hand, after seeing Sophie's diligent efforts.
Will Sophie's hard work pay off?
With the doll complete, Sophie learns about how to make the final component from Julio.
She must brave powerful monsters to make Plachta human again.
Sophie wants new clothes for Plachta to wear. After hearing Sophie's thoughts, Leon promises to make the greatest clothes for her.
Harol refuses to make the parts necessary to allow the doll to move, but after seeing Sophie's determination, he decides to lend a hand.
He hadn't been serious about clock making for a long time, but he puts in his best effort.
Fritz completes the doll that will form Plachta's body. Quite contrary to his usual image, Fritz seems unbelievably excited.
A New Form, and a New Story
With the help of many people, Sophie finally succeeds in returning Plachta to human form.
Along with this new form will begin a new story for the two of them.
Thoughts and Wishes Take Shape
Plachta finally regains human form. However, Sophie's goal is to return all of Plachta's memories.
Sophie renews her determination.
Sophie moves Plachta's soul into the completed doll.
The thoughts of many people have gone into this moment.
Sophie was worried that she might end up failing.
Plachta tells her honestly that she believed in Sophie, and had no worries at all.
When Memories Become Reality
Plachta's memories return more and more in depth after taking human form.
However, many of these memories are worrying ones, which may have been better off forgotten.
When those memories become reality, they will have to face further trials.
Connections Between Characters
Know the Characters
Studying alchemy, restoring memories, and returning Plachta to human form all need the cooperation of many people.
Each person has their own ideas and concerns, so it's up to you to interact with them and figure out their thoughts and dreams.
Leon is a talented genius when it comes to fashion, and she's brimming of confidence.
As you deepen your interaction with her, you'll find that she once had a dream too.
Leon comes over to see Plachta in her new clothes, while Plachta acts the same as usual.
However, Sophie ends up talking about an unexpected side of Plachta. Plachta seems somewhat embarrassed.
To study singing, Monika visits the bookstore to learn about other aspects of music.
Monika's charm is how she's always earnest about everything, and tackles her interests head on.
Oskar can talk to plants, and he has always trusted them.
However, after learning that plants can lie just like people, he loses heart.
Harol isn't serious about working with clocks, since he doesn't like constantly being compared to his genius father.
However, after making parts for Plachta, he's able to face it once again when he learns that people still need him.
Corneria opened her shop because she wants to become famous to find her father.
She also wants to know where her homeland is.
Julio has aided Sophie ever since the moment they first met.
After Sophie returns Plachta to human form, he talks to Sophie about his goal, and a certain request that he has...
Fritz's dream is to put on the greatest puppet show in the world along with his daughter.
For that purpose, he has traveled many lands, in order to improve his knowledge and techniques.
Sophie and Plachta aren't the only ones to grow as they interact with each other.
Every character has their own story, which goes alongside the main story!
The Voices and Thoughts of Plants
Ignoring his work at the grocery store, Oskar is always zealous about talking to plants.
After talking to various plants, he finds a new goal for himself, and moves forward little by little.
A Sudden Chance
Monika's secret hobby is singing.
After learning that her songs can bring smiles to people, a big change occurs inside her.
What choices will she make for her future?
A Clock Restarted
A genius clock making father, and his unserious son.
After making parts for Plachta, Harol starts to discover what he really wants to do with his life.
The Power of Friends
Corneria has always traveled alone, but she slowly begins to open her heart after meeting Sophie and many other friends.
Will she finally find what she was always looking for, with the help of her friends?
Know Everyone's Thoughts and Intents
Many friends lend their strength to Sophie and Plachta.
Each of them have their own thoughts and intentions, and Sophie will learn more about them through their episodes.
A Knight's Anguish
Julio is always wanting to help others, but he's concerned that he's only doing this to satisfy his own desires.
However, he's able to regain his confidence with a little advice from Sophie.
An Experienced Researcher
After building the doll to form Plachta's body, Fritz continues his unique research, surprising Sophie.
After witnessing the bonds between Sophie and Plachta, he finds a new dream to pursue.
The Essence of Clothing
Leon goes around town, asking many people about Sophie. Some days later, she visits the atelier,
with a new outfit for Sophie in hand. She talks about the clothes in detail, and about the person it's intended for.
Interaction Between Townspeople
The townspeople also interact with each other, and Sophie will encounter various scenes.
Some of them may need her help, so you should be assertive about talking to them.
More Characters Appear
Oskar's mother, "Marguerite", and a man conducting research for a certain goal, "Nazarus", also appear.
Some watch over Sophie and her friends, while others walk their own path. Each have their own thoughts and feelings.
Oskar's mother, Marguerite, manages the grocery store. She's bright and caring, talking to anyone like an older sister would. She's strict with her son, but she's also doting at times.
Mysterious Older Gentleman
Nazarus is researching something, hiding from the view of others, but he makes a request of Sophie and her friends due to a certain problem. What could be causing him so much suffering?
Teach Me, Plachta!
Many things will happen on your adventures. At first, you won't know anything, and you could find yourself in danger.
Never fear, Plachta's here to answer all of confused, novice alchemist Sophie's questions!